#include "zendjinn.h"

tree<ClassId*> ClassId::sHierarchy;

DEFINE_CLASSID(Instance, "data", ".zob", 0);
    DEFINE_CLASSID(ZenDjinn, "ZenDjinn", ".zob", Instance::sClassId);
    DEFINE_CLASSID(Window, "Window", ".zob", Instance::sClassId);
    DEFINE_CLASSID(Keyboard, "Keyboard", ".zob", Instance::sClassId);
    DEFINE_CLASSID(Mouse, "Mouse", ".zob", Instance::sClassId);
    DEFINE_CLASSID(Joystick, "Joystick", ".zob", Instance::sClassId);
    DEFINE_CLASSID(Haptic, "Haptic", ".zob", Instance::sClassId);
